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Term Paper on Alice in Wonderland

 

 

Lewis Carroll’s distinguished place in literary history was firmly established with the publication of Alice's Adventures in Wonderland and Through the Looking-Glass.  While the Alice books have captivated and excited children ever since their first publication, they have also stirred a wide range of fictional, philosophical, and psychological discussion from twentieth-century writers. For intellectuals, reading Alice's Adventures and Through the Looking-Glass as surrealist dream books, Freudian case studies, or political parable, they have become texts crammed with deep insights.


Alice's adventures begin on an idle summer day when a "White Rabbit with pink eyes" races by her. While it was typical for a rabbit to run by her, it was not "very much out of the way" to hear the Rabbit talk, she hurried after the White Rabbit when it "actually took a watch out of its waistcoat pocket." Alice scrambled to her feet and followed it, without a thought, down a large rabbit-hole. Similarly, in Through the Looking-Glass, Alice unwisely goes through the glass over the mantel and into the Looking-Glass room. Later, in both stories, this initial rashness becomes tempered through experience. Although Alice learns from her experiences, the stories were neither moralistic nor written for the purpose of teaching lessons. Instead, they were, and still are, two of the most highly imaginative fairy tales ever visualized. Both were extemporaneous stories, were later polished and infused with a wealth of allusions to both his own experiences and of his friend Alice's. Carroll, his friend Robinson Duckworth, and Alice Liddell all alluded to this day as the origin of Alice's Adventures in Wonderland.

 

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In her travels through Wonderland and the chessboard world behind the Looking-Glass, Alice come across a multitude of curiosities, many traceable to experiences in her own life. In chapter II of Alice, "The Pool of Tears," she encounters a Duck, a Dodo, a Lory, and an Eaglet. This entire episode in the pool alludes to a trip that Carroll referred to in his diary for June 17, 1862. On this day, during a trip, the traveling party was drenched in a downpour. The animals who appear in the "Pool" chapter represent the trip's participants: the Duck is Carroll's friend Robinson Duckworth, the Dodo is Carroll (a stutterer all his life, Carroll would often pronounce his real name Dodgson as "Do-Do-Dodgson"), and the Lory and the Eaglet are Alice's sisters, Lorina and Edith.

Growth into Adulthood:
This theme is central to both books. Alice's adventures parallel the journey from childhood to adulthood. She comes into several new situations in which adaptability is absolutely necessary for success. She shows marked progress throughout the course of the book; in the beginning, she can hardly keep enough composure to keep herself from crying. By the end of the novel, she is self-possessed and able to hold her own against the most baffling Wonderland logic.
 

Size change:
Closely connected to the above theme, size change is another recurring concept. The dramatic changes in size hint at the sweeping changes the body undergoes during adolescence. The key, once again, is adaptability. Alice's size changes also bring about a change in outlook, and she sees the world from a very different view. In the last trial scene, her growth into a giant reflects her interior growth. She becomes a much stronger, self-possessed person, able to speak out against the ridiculous procedures of the trial.
 

Death:
This theme is even more present in the second Alice book, Through the Looking Glass. Alice repeatedly makes references to her own death without knowing it. Childhood is a state of peril in Carroll's view: children are quite susceptible, and the world presents many dangers. Another feature of death is its certainty. Since the Alice books are at root about change (the transition from childhood to adulthood, the passage of time), mortality is inevitable as a subject. Death is the ultimate step of this process of growth. While death is only hinted at in the first book, the second book is flooded with references to mortality and deathly humor.
 

Games/Learning the Rules:
Every new encounter is something of a game for Alice; there are rules to learn, and penalty for learning or not learning those rules. Games are a regular part of life in Wonderland, from the Caucus race to the strange croquet match to the fact that the royal court is a living deck of cards. And every new social encounter is like a game, in that there are weird, apparently random rules that Alice has to master. Learning the rules is a symbol for the adaptations to new social situations that every child makes, as she grows older. Mastering each challenge, Alice grows wiser and more adaptable as time goes on.
 

Language and Logic/Illogic:
Carroll takes pleasure in puns. The Alice books are full of games with language, to the reader's delight and Alice's confusion. The games time and again point out some discrepancy or vagueness of language in general and English in particular. The books point out the pains and advantages of language. Language is a source of joy and compliance; it can also be a source of great confusion.

 

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Just as mysterious, is the weird logic at work in Wonderland. Every creature can justify the silliest behavior, and his or her arguments for themselves are often somewhat intricate. Their bizarre reasoning is another source of enjoyment for the reader and challenge for Alice. She has to learn to distinguish between odd logic and sheer nonsense.  Throughout her adventures, Alice grapples with her identity. While this is a common feature of most children's books, Alice's questioning often unintentionally invokes the ideas of western philosophers. Both Alice and Looking-Glass, typically demonstrates submissiveness to the inexplicable events around her, on the other hand, at critical times, she learns to assume control of her circumstances. At first fleeting look, the appeal of Alice springs from the visual richness and assortment of the stories.


The best part of the Alice books is Alice herself, as a daring and curious child, observant and straightforward, frightened at times but more often sensible in the face of a world which has, along with all the adults in it, been turned upside down. She remains polite while inundated with the greatest heap of nonsense and illogic ever imagined, and she wins through in the end by keeping her head (and not just in the sense of the Queen of Hearts' threat). We can say easily say that, she's one of the strongest heroines in literature, a character fully deserving of her fame. In one sense, there's nothing else in the books. As is understandable from the story of the books, there's not even a sign in the direction of a normal plotline, no rising and falling action, or adversary. Alice moves from one ridiculous encounter to another. Through the Looking Glass is apparently modeled on a chess game, but that does nothing to change the feel of the book. We might observe Looking Glass as a less innocent, even menacing or suspect work, particularly when viewed through post-Freudian eyes. Wonderland might appear to be a work for children, yet it has also been a source of interest and speculation for linguists, philosophers and generations of artists, including



 

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